AI Insights · Timothy · April 2025
Top 5 Slime Games Performance in Denmark: Q1 2025
Explore the performance of the top 5 slime games on a unified platform in Denmark during Q1 2025, highlighting their download, revenue, and active user trends.
In the first quarter of 2025, the top slime games in Denmark showcased diverse trends in downloads, revenue, and user engagement. The data, sourced from Sensor Tower, offers insights into the performance of these popular apps.
Super Slime - Black Hole Game by Supercent, Inc. experienced a varied performance. Weekly revenue peaked early at around $45, then declined, with a modest recovery to $10 by the end of March. Downloads fluctuated, reaching a high of approximately 602 in mid-January, while active users decreased from 2.4K to 1.8K over the quarter.
Super Slime Simulator from Dramaton LTD saw consistent engagement. Revenue peaked at $26 in January, with a dip to minimal figures by March. Downloads were steady, averaging around 250 weekly, while active users slightly declined from 2.3K to 1.4K.
PlaySlime:Slime Simulator Game maintained strong revenue, consistently over $900, peaking at $1.4K in February. Downloads decreased from 471 to 198, but active users remained robust, hovering around 3.8K.
Bruno - My Super Slime Pet showed stable revenue, with a slight increase to $46 in mid-March. Downloads gradually decreased from 308 to 101, while active users remained around 2.1K.
My Talking Slimy: Slime Cat 3D by Pixeland LLC had modest revenue, with peaks of $92 and $77. Downloads peaked at 153 in early February, with active users around 400 throughout the quarter.
For more insights into app performance, visit Sensor Tower.